One arena. Eight players. No final round.
Pick a character and enter your name.
Lester Bros / Gays River
Build up your opponents’ damage, then launch them past the arena boundary. Higher percentages mean stronger knockback. You return after every KO.
The brawl keeps running while this panel is open. KOs count until you disconnect.
Lester / Sauna Heal up to 18 damage over 2.4 seconds after a 0.3-second setup, and reflect incoming projectiles immediately. Works on the ground or in the air with no cooldown; gravity continues in the air. Move, jump, attack, dodge or take a melee hit to interrupt.
Mabel / Ball toss Toss an orange ball forward for 5 damage. One-second cooldown.
Sugnid / Tickle A point-blank burst for 32 damage and strong upward knockback. A two-second committed recovery leaves Sugnid vulnerable, including on a miss. 2.5-second cooldown.
Dip Dingus / Skateboard Swing forward for 22 damage and strong knockback. 1.6-second cooldown.
Milquetoast / Rage burst Take damage to fill rage; dealing damage adds half as much. At 100 rage, spend it on a 26-damage area shockwave. Rage clears on KO or Clean slate.
Elf World / Gas burst A rear gas burst for 12 damage and knockback. Two-second cooldown.
Zelda Flat Brim Hat / Penguin Send a tuxedo penguin forward for 9 damage. 1.15-second cooldown.
Klungo / Klungo blitz Take or deal damage to fill the bar. At 100, Special locks your controls for ten seconds of automatic pursuit and attacks, with increased speed, damage and knockback.
Nippy Dip / Corgi A blonde corgi jumps forward and bites twice for 5 damage each, launching on the second bite. 2.4-second cooldown.
Shield Hold L / Shift on the ground. Holding drains the shield; blocked hits drain it further. An empty shield breaks and stuns you for 2.2 seconds. Release to regenerate. Jump cancels shield; steer while holding it to roll.
Bombs and shells appear on the fighting decks. I throws a held item. Bombs deal 14 area damage and can hit the thrower; shells deal 8. Sauna can reflect both. Hold shield to block hits: it drains over time and under pressure. A break stuns for 2.2 seconds.
Stay in a signed portal for five uninterrupted seconds to travel. Side decks lead to Lesterstrike and Lester Kart; the highest deck returns to Lesterworld. Leaving cancels the countdown.
LedgesDescend beside either main island edge to grab it. Only one fighter can hold each edge. Jump to leap off, up or toward the stage to climb, attack to climb and strike, or dodge to roll on. Down or away lets go. Hold down to bypass a ledge. Brief protection on the first grab returns after landing.
Wavedash / wavelandJump, then hold down + left or right and press dodge before landing. You slide along the platform and can immediately jump or attack. Alternate left and right on the ground for instant dash reversals.
Clean slate. Any player can open this menu with Esc and select Clean slate to clear everyone’s scores and damage, then return everyone to the main stage.